Showing posts with label injury. Show all posts
Showing posts with label injury. Show all posts

Sunday, June 30, 2013

An Explanation

It's been a while since I posted anything, and I wanted to take a few moments to explain why.  Back in April I was in a car accident while attending Adepticon, and as a result I was unable to participate in a tournament I had spent the last five months preparing for.  Time painting and assembling different miniatures, many of which appeared here on my blog.  Since then I've been having a difficult time painting, and I wasn't feeling the same joy or passion that I used to experience.  Well earlier this week I attended court to testify against the person who hit my car.  While there I learned enough things about him to know that justice would be served.  Even though it doesn't undo the damage or the financial strain I walked away with a sense of closure. 

So how does that affect my painting and this blog?  How about a renewed sense of vigor as I revive The Babylon Project:



I sat down and started painting some Babylon 5 miniatures that had been lying around and staring at me for almost a year.  Six Raiders that I knew would be a quick session, and I was right.



For the first time in months I felt that old flame burn true once again.  As much as I love spending time breathing life into intricate models I also enjoy sitting down and knocking out a handful of minis in one sitting.  The Babylon Project was a fun diversion, and I plan to continue it with painted models here and there.  Nothing but good clean fun where I attempt to paint up models from a different faction each month.  Except that this time I'm just going to paint what I have, and if I get through a lot or a little it won't matter.  Painting should be fun, and I have returned to that point where it is.

So how about a little walkthrough?  Let's use the Earth Alliance Hermes-Class Transport.



This is my experiment to try and get the look of the Earth Alliance ships down.  In the series they have a grey base with blue trim.  The hard part was determining if the, "grey," on the ships was actual grey or if it was metal.



I went with grey as it would be easier to add trim and weapons in metal.  My first choice was a bit darker.  You can see where I started to drybrush on a lighter grey over the rear, and the original basecoat on the front half.



This is where I mixed in a grey that was pretty close to white, and while it was closer I think my next attempt will be a bit of the darker grey mixed in with the lighter. 



One thing I've started to do is a wash followed by drybrushing afterwards in an attempt to help bring out the plating on the ships.



When all was said and done everything looked a little bland.  I went looking for a pic of the ship, and while I could have sworn that I saw this ship on the show itself there was no real pic to be found.  I ended up deciding to add some blue, metallic, and a light grey to help spruce things up.  For now though I'm calling this complete.  My next project is the iconic Babylon 5 station itself.  I'm pretty excited about it and look forward to the post as I have known exactly what I'm going to write for it since I started the project.

Thursday, May 2, 2013

First Glance At Robotech RPG Tactics

I had originally intended this post to go up early last week, but it seems that being in a car crash wasn't enough as I got sick shortly after my last post, and have only recently begun to recover.  So without further delay let's dig in to one of the exciting finds at Adepticon.



The nice gentlemen from Ninja Division are running a Kickstarter for Robotech: RPG Tactics.  The game uses iconic mecha from the classic anime series Robotech.  The above picture is one of the Veritechs/Valkyries painted up as squadron leader (fans of the series will recognize the paint scheme as belonging to that of Rick Hunter as leader of Vermillion Squad).  I got to spend some time talking to the great guys from Ninja Division, tried out a demo, and took plenty of pictures. 



The above pieces are what you would call prototypes.  They're all cast in pewter and made up as special demo crews for cons, and were painted by the talented John Cadice shortly before the con.  The final product is going to be cast in plastic, which in this case isn't a bad thing as the minis I got to hold all had some heft to them.  Plastic Robotech minis will be a lot more durable, especially the battlepods.  Speaking of Battlepods there were some special Battlepod promo minis given out each day to the first 100 people who came by at Adepticon.  While I was unable to grab one myself a friend of mine, hearing about my car accident, grabbed one for me.



Needless to say I was very happy about this find.  I currently have the guy assembled and standing on my desk waiting to be based, but haven't decided if I'm going to sculpt a blasted street or if I'll do more of a ruins.

I got a chance to play the demo itself, and it seems pretty straightforward.  You're either the Zentraedi or the UEDF (United Earth Defense Force), and you utilize a number of squads.





There was only a small selection of models for the demo.  The Zentraedi was all Gulag Battlepods while the UEDF had a squad of three veritechs and a pair of Tomahawk Destroids.



The Gulag Battlepods had a style/scheme that gave them the potential to have more Battlepods swarm onto the field at the end of each turn (replacing ones destroyed during the turn), unless you entirely destroyed that squadron.  The UEDF had smaller numbers, but packed a lot of firepower.  Interested in checking out the rules?  Well they've given a sneak peak at them!  PLEASE NOTE:  THESE RULES ARE *NOT* FINAL!!!  These are still a rough look at things, and the final product could differ wildly from what you read.

While you're reading the rules, how about a look at the Veritech in Gerwalk/Guardian mode as well as fighter mode?







I was VERY impressed with the detail.  They definitely caught the feel of the original designs in my opinion, and when cast in plastic should look just as good as what you see here.  For a, "quick and simple," paint job John Cadice really captured all the flavor of the series I remember growing up with.  One thing worth noting is that each Veritech has three forms: Fighter (Jet Fighter), Battloid (transformed), and gerwalk/guardian (legs and arms extended in Jet Fighter mode).  While switching between modes is simple (done when the squad activates), it does mean three models painted for one figure used in the game.  Given the overall durability and power, it may as well be three models in one.

For the demo we were given Squad Cards which had stats and traits for the squads used during the game.





Again please note: THESE ARE PROTOTYPES AND NOT FINAL VERSIONS!!!  Even though they're not necessarily the completed project they're very easy to read and follow.  I think the general format they use is very solid, and will help the game along.  You can see weapons and general stats occupying the left 2/3rds of the card while armor/life points occupy the right.  A quick look shows you that those Battlepods need swarm tactics with how easily they'll be shot out of the sky.

While there weren't any on the board there was a Defender Destroid that had been painted up and on display.




And for those of you interested in the recently unlocked Roy Fokker Veritech here's a sneak peak at what it may look like painted:



While it may look like the range of models is rather limited I'd like to remind my readers that these are the figures that were cast in pewter and set up as a quick demo crew before Adepticon.  The Kickstarter has already reached multiple stretch goals and unlocked:

Gnerl Fighters, Sentry Pod Upgrade, Mk. II Monster (YES!!!), Spartan & Phalanx Destroids,  Support Battlepods, and Zentraedi Male Power Armor!

The rumor goes (according to some guy with the initials K.N.) that anything from the Macross Saga is fair game to be a piece in the game.  I did ask about the limit, and so far the agreement between Ninja Division, Harmony Gold, and Palladium Games is for the Macross Saga.  However it stands to reason that if things do well enough we could see Southern Cross, New Generation (Genesis Climber Mospeada for you hardcore fans), and Sentinels!

However far this goes the prospects are already exciting!  I still have a few clinging details from the excitement of Adepticon to attend to, but soon I hope to get a post up about a painted promo Battlepod.

Monday, April 22, 2013

Excitement At Adepticon

I have mixed feelings about Adepticon.  Overall I had a great time, and got to see friends from the Malifaux community located in many different areas.  My Thursday night warmup, the Cake tournament, didn't go so well.  My friends and I teamed up and enacted the Zen-Rock method of competing.  Simply put it is, "Be as stone, sink to bottom."



Our reward for such enlightenment is the above plaque and artful postcards.  I shall find a place of honor on my geek wall for this prestigious reward.  It was a great game, and we all had a lot of fun.  Even though we lost, we still had cake, and thus, we won!  Everyone wins when cake is involved.

One thing of note is the swag bag.  Those who register early qualify for what I like to call, "The Super Swag Bag."  Here's what I got in mine:



I got some quick start rules, the con mini, other bonus minis (it looks like this year I got a WWII tank!).  You might notice the Skorne battle box from Privateer Press.  I used to play War Machine long ago, but got out for various reasons.  They keep trying to real me in it seems, and they just might've succeeded this time around!  I have taken to calling my Skorne guys, "Angry Men With Pointy Sticks," because that's what they look like.

Friday was the team tournament.  I got to team up with my best friend, and we brought a really good game.  We ended up taking 9th place over all (about halfway), but it was much fun and we surprised some players.

That night on my way home my car was struck by another driver.  I don't know if he was drunk at the time, but I suspect he was.  I was very nearly killed, and thankfully a moment's hesitation kept me from being seriously injured.  Right now I seem to be ok with no broken bones or open wounds, and the ER didn't diagnose me with a concussion.  The unfortunate outcome of this is that I was unable to compete in the qualifiers for Malifaux.  This was a bit of a downer.  I feel elated that I'm alive and with little injury, but all that time I spent prepping, playing, and painting leaves me feeling a little upset.  For the time being I'm thinking I'll leave Malifaux aside, and focus my painting on other projects (like Angry Men With Pointy Sticks).

I spent Saturday and Sunday hanging out and talking to people, but I didn't spend a lot of time there due to my feeling wonky from the crash.  I did however pick up some swag:



I spent some time in front of a Reaper Master Series paints section.  My thought process at the time was, "Ooooooo, pretty colors!"  I grabbed about twenty paints that I need to break in.  I grabbed some promo minis (notice the Robotech one?  More on that later this week), some bases (I think I finally found one I can use for my Nightmare Edition Lord Chompy Bits), some funky dice, and some magnets.

Aside from the events of Friday night I had a good time meeting new people and seeing my friends again.

Friday, June 1, 2012

Busted thumbs and Malifaux treats

My real life job managed to give me a bit of a setback on my painting earlier this week.  My thumb got caught between a wrench and the mounting of the equipment I was working on.  I was worried that it might've been broken, but the following morning the pain was starting to subside.  The result of that though is that no painting got done on Wed, and Thur night was Malifaux night at my FLGS.  Even though my painting has been set back a bit I plan to catch up this weekend; especially considering my order finally came in.

 

However I have made some progress on my Nicodem Avatar.  I managed to get the zombies finished, and started work on the chair.  These first two zombies are the ones that I used the RMS Undead Flesh triad that I talked about here.

 


 These other three I used a combination of Vallejo paints and GW Sepia wash. 





As you can see I've applied copious amounts of blood.  In the past I've used varying shades of red paint, but I decided to try something else this time.  I went with a Red Ink from Privateer Press' P3 line, and it worked out rather well.  Like most washes I had to water it down, otherwise it's just too strong and rather than adding shading it just blots out everything it covers.  Before applying it I used some Scarlett Red (Vallejo 72012) on the open wounds and exposed muscles.  That way the red ink would give a more natural sense of blood flow when I applied it.

In the end I'm not sure how I feel about one set over the other.  They both have their ups and downs, and I'm not sure that either one could be considered a better go aside from opinion.  The RMS ones have a bit more of a rotted look, but the ones I used Vallejo paints on look a bit more fleshy/fresh.  Maybe it's good to mix things up a little every now and then.