Saturday, October 19, 2013

The Ninja in the Woods

My Patron has been particularly generous lately, and as such I've put a bit of an emphasis on the commissions he desires.  So far it's been a lot of OGRE stuff, with still more to come, and as it's the launch party of the Designer's Edition of OGRE this makes the perfect opportunity to show some off!  First up we have the Ninja OGRE, and the paint scheme for this was quite simple:



Bet no one will see a skyscraper-sized sentient tank painted all in black coming, am I right?  In spite of the simple scheme this one required a touch of finesse.  Pure black, like any single color, is very featureless.  I actually mixed in black with a dark grey, and while it looks black it's actually not a completely flat black.  It does rely on natural lighting to pick out the features a little, and because of that I made the sensor dome (disco ball on the very top) a dark grey, and the missiles a solid night blue.  These will help to give a sense of definition and allow the viewer to pick out the details.

The other treat for today is an OGRE Mk VI painted up in ATACS camo.  What is ATACS you ask?  It's a camo great for blending into the woodland background.



If this looks familiar you might be thinking back to Lictalor the elf and his cloak.  In that write up I tried to do an ATACS style cloak, but the technique I used was primarily drybrushing.  For this commission I decided to use a more thinned/water-color style approach.  As with Lictalor I started with a bone/khaki base:



The fun part of using very thin paints is that they go on QUICKLY.  Easy flow makes for quick work, and while normally it can produce a sloppy piece it actually works in my favor as it gives that splotchy look meant to hide details.  Looking closely at ATACS you can see that there's very little of the basecoat visible, and what looks like the base color is actually a very light grey-green:



I covered a lot of area, but if I tried to cover more I would've ended up just coating the entire thing a second time.  I knew that as I went the thinned out paint would flow and move very easily, and thus help to cover some of the extra areas.  Up next is the drab olive green that people will think of as the "main" color when first glancing at the piece.  I missed a series in the photos which shows this green exclusively, and you'll see the next step as well:



The camo pattern is broken up here and there by patches of darker color.  That's what the dark green is, along with a hint of brown and some leafy green.  Working with thinned watery paints is really fun.  You only need to thin out the paint to a milky consistency, and the result is remarkable.  The water will loosen the paint and carry more pigment into recessed areas, which is a great way to get shadows on your figures, all the while leaving less color on the raised areas.  If you have a brighter undercoat this will leave hints of a highlight.  If you don't have a lot of time to paint and want to get some models painted up quickly that look decent you just have to put down a basecoat and follow it up with a wash.  They won't look perfect, but it'll be a nice little trick if you want to get figs on the table.

Moving on, I needed to hide the dark splotches (actually a very dark brown).  They're meant more to act as tiny shadows rather than to break up the overall color.  So what I did was to take a leafy green and paint over most, but not all, of the brown areas:



Rather than being like leopard spots they're just hints of darker color dancing among the rest.  After letting the paints dry I started to feel like the green was a bit *TOO* stark.  So what I did was to take my main "green" color and really thin it out to a point where it was very transparent.  I then decided to go over the recently painted areas in an attempt to dull them down and blend them in.  The end result worked out quite well in my opinion.



You'll notice that I painted the missiles the dark green, which I did as a means to add definition by adding contrast.  The amount of contrast is just enough to not break up the pattern as one looks at it while still giving the illusion of camouflage.  Overall I'm pleased and feel that my patron will feel equally pleased.  Two OGRE's ready to add to the rest for delivery.

Sunday, October 13, 2013

The Brony Mech and some OGRE

I've been doing a lot of work behind the scenes.  I've got some commissions that I'm trying to pump out a little bit here and a little bit there.  I haven't had as much painting time since I've started exercising three times a week for an hour approximately.  This affects my painting since I spend time going to/from the location, and I'm just not as fast when I'm tired after exercising.  Enough of my boring life though, onto the miniatures!



What you are looking at is a custom paint job for a fellow blogger.  It's an amazing chain as my friend who is also a blogger (and my biggest patron) has a friend who is running an auction (feel free to check it out!) to raise funds for an operation for a fellow blogger.  Being short on funds I offered my services, and after working out the details I'm donating two Vindicators from Reaper Miniature's Combat Assault Vehicle line.  Both will be painted in tribute/homage to two characters from the new My Little Pony, one as Celestia (whom you see above), and the other as Luna.  I finished up Celestia (whom I've come to regard as the Celestia Mk. III) earlier today.  Here is what I was drawing from for color inspiration:



I tried to take as much inspiration from the character as I could.  The cockpit and round missile-pod were taken from the jewelry that Celestia is wearing, while the feet were inspired by the markings around her hooves.  The rainbow of colors is obviously inspired by the mane/tail.  This is one of the first times I tried to work with both pastels and tried to do a water color effect.  Thin paints get a nicer flow and pick out details very well, but unfortunately they ended up looking blotchy and I had to do multiple coats which takes away from the effect.  I did do a bit of freehanding though.  Notice the sunburst symbol?  Here's my attempt at it:



There was a request for a couple of symbols on both mechs, and I was a bit hesitant at first.  The detail on these is a bit above where I've been able to hit before, so it's a push for me to try something different.  I could have tried to forgo it, but given that the symbol is a significant part of the character as well as being one thing that makes them distinguished from their fellows I felt I couldn't ignore it.  There is one other symbol I was asked to put somewhere on the Mk. III:



I saw this and my jaw just about hit the keyboard.  Something that intricate on a surface you could fit on a penny would tax my skills!  I felt like this would stop me in my tracks, but I wanted to help out my fellow blogger!



Not bad!  I think that my attempt went over pretty well.  It was actually easier to do the Solar Empire symbol (pictured above) than the flame burst.  It took several layers, but in the end it was more about patience than precision.  To do it I painted dots within dots.  What this means is a large red dot, then a white dot inside the red dot, then another red dot followed by a yellow dot.  By doing this I didn't have to worry about drawing perfect circles on a white background.  All I do now is wait for approval from Erin Palette before I do the seal coat.

Not into bronies?  Does the idea of brony inspired mecha cause you to switch off?  How about some Super Heavy tanks painted in Blumentarn?



These are part of a commission for my friend, and if I find time later this week I'll put up my step by step pics.  According to my patron the paintjob is spot on!  I seem to be doing more and more freehand though, as this was another request:



I liked painting this one.  Reds are a color I do well, and I ended up putting a bit more love into this one.  The request was for me to: "Make it look like the Soviet flag with crossed hammer and sickle."  Thirdpower is a fan of military history.  Simple but complex symbols are becoming easier and easier with practice.  The big thing I'm learning is patience, which sounds like it would be obvious but that symbol is small enough to fit on your fingernail.

Last one for today:



The instructions for this missile crawler were to make it a drab olive with the ordnance looking newer than the crawler itself.  The idea being that the crawler would be faded from use and exposure, but the ordnance would be relatively fresh.  I used the same color for both, but added a bit of a lighter shade drybrushed over the crawler to give it a worn look.

That's it for now, but I have more commissions to work on.  Wyrd miniatures is running their Rotten Harvest contest once more, and I hope to be entering a piece or two.  Unfortunately I won't be able to post pics here until after the contest ends as per their rules.  It should be a good competition though!

Monday, September 16, 2013

Weekend Follies

My life is starting to settle back down a little as I move into the fall season.  I usually get more painting done during the fall and winter months, and I hope that trend continues.  I've picked up a bunch of commission work, and plan to focus on that for a while.  Part of that is more OGRE models:



I have a handful of heavy tanks, OGRE's, and a few miscellaneous buildings and vehicles.  I've been tasked with a new round of camo to try out ranging from simple to complex.  Expect some step-by-steps in the weeks to come.

Intermittently I decide to pick up my own stuff and attempt to paint it.  I had an attempt at that this weekend.  Having picked up the exclusive Gen Con Robotech miniatures I've been pretty eager to get Max Sterling painted.  Unfortunately Max had other plans:



A model going to pieces isn't anything new, but this case was different.  I had already assembled him once, and had him fall apart into several pieces before I even primered him.  To have him fall apart again while being painted is quite aggravating to say the least.  It's been years since I've had a miniature do this.  Having assembled miniatures with few/small points of contact but have held up better makes me concerned about the integrity of the model.  Part of the frustration comes from having to do a lot of touch-up work.  When a miniature is glued and primered, inevitably you end up painting over where the joint is glued.  Once the glue gives it usually takes paint with it, and you can't just re-glue it and get back to painting (not if you want to keep your brush from being ruined at least).  In the rush to get some exclusives at Gen Con it's possible that the sculpt is a bit off.  Needless to say if/when I re-assemble Max he's likely to be a show piece rather than used for the game.

My final piece for today is the beginning of new scenery for me:



Just some simple packing material that looked ridged enough to be used as hedges.  I cut out some cork board for a base and just glued them right on top.  All I have to do now is see if some extra bits of foam will take spray primer or melt.  Once I know that I can begin painting.

Wednesday, September 11, 2013

Gen Con 2013 part 3

The final post about my Gen Con experience this year is a special one.  Since I was only going to have one day to get in the same amount of fun as I would normally do across four days my Gen Con would have to focus on a specific thing.  The big reason I went this year was to reconnect with friends from across the country.  I got to see my friends from Zombie Orpheus Entertainment, and Athena Hollow:






I also got to meet a bunch of new friends like Sarah Moore and Amanda Maul of Gamer Chick, and Lola Hart:




Being around other gamers is probably the biggest highlight for me each year at Gen Con.  So many gamers of so many different styles coming together for four days of camaraderie and having a great time.  That's why I made the drive out to Indianapolis Indiana, and spent an incredible day running all over the convention center.  The people.  My friends.  I'm already looking forward to seeing them all again next year!

Monday, September 2, 2013

Gen Con 2013 Part 2

Continuing from my last post I plan to reveal more of my Gen Con adventures.  This post WAS supposed to go up last week, but in an attempt to feed my narcissism (and that it was free), I snagged a free hair transplant to try and ward off my thinning hair.  The result looks like it'll be good, but has left me feeling kinda of out of it in the head.  Ok, enough of that and onto the costumes!



The above pic is a group of friends dressed up as the main characters from Journey Quest.  You've probably heard me talk about it before, and I still recommend giving it a watch!  I took that pic when the group arrived at the Zombie Orpheus Entertainment booth.  Christian Doyle, the actor who plays Perf, was a bit incredulous at this would-be imposter:



Which one is which I couldn't say.  I actually caught two of them earlier one while I was standing in line for my Robotech exclusives.



Speaking of line shots I snagged a great pic of a Stormtrooper who looks like he had been pulled from Tattooine in order to do some line/aisle control.



I was stuck in line and didn't get a chance to ask him questions, but I'm betting he belongs to the 501st.

I was pretty zonked out on Saturday.  There was so much to do, and looking back I don't think I was fully aware of how overwhelmed I was.  For example this Little Bo Peep costume:



Was not actually Little Bo Peep, but Kaylee from the series Firefly in her dress from the episode, "Shindig."  I felt so bad at having missed the obvious reference, and the dress was so very well put together.

In my wanderings I headed over to the Cool Mini Or Not booth, because if I go to a gaming con I have to spend time with/around miniatures.  Word on the floor had it that there were three cosplayers for their Relic Knights line, which I helped kickstart the plastics for, but only one was there.



While I was there I decided to snap some pics of their studio paint jobs starting with the Shattered Swords faction:


Doctrine:
 

and Cercei Speed Circuit:


While wandering around the event hall I came across a terrific pair of cosplayers sporting costumes from the War Machine miniatures game!



That would be Grand Scrutator Severius and Taryn di la Rovissi you see standing there.  They were very nice, but Severius got upset when I told him that I played Khador.



I managed to flee far enough away from certain doom and damnation that I encountered a Game of Thrones cosplay for Melisandre, priestess of light:



This was a great looking costume!  All red velvet/crushed velvet, and very regal looking.  You can't see it as well in the picture because of the raised hood, but the hair was also a wine-burgundy.  I was assured that this is the book version and not the TV version.  Gotta love attention to detail.

The last costume pic I have for today is of a fierce barbarian!



I really liked this costume, and I'm glad I stopped to take a picture.  It's a cosplay of the person's barbarian character which is always awesome to see!  People put a lot of love and life into their tabletop characters, and seeing them come to life is pretty exciting.  Nearly the entire costume was homemade, and the little accents like the face paint, hair coloring, and feathered jewelry really made this one stand out.  I even managed to get a random passerby to stand still long enough to capture all that fierceness together with me.



After all that I was out of juice, and this had only been about three and a half hours!  I think that next year when I go I need to set a day aside where I can go around and take pictures, talk to the cosplayers, and learn so much more about them!

Sunday, August 25, 2013

Gen Con 2013 part 1

My original intent had been to make a post shortly after getting back from Gen Con, but it turns out I needed a little more time to recuperate.

I left Friday after getting off of work, and got to Gen Con about 9pm.  Throw in getting parked and to my hotel room, and I didn't find food until 10pm.  Got to try the Steel Soul Red at the Ram, but otherwise I hadn't really broken into Gen Con by this point.

Got up early and out the door, and ended up getting to the dealers room early.  There was a set of exclusive Robotech miniatures that were being sold at the Palladium booth in limited quantities, and since people hadn't started lining up yet I decided to snag a good position.  By the time the dealers room was ready to open things had gotten pretty crowded:



From there it was a mad dash to get my exclusives.  Which I did.  I then spent the day shopping for myself and friends who couldn't attend, meeting up with friends from across the nation, and getting a look at some awesome costumes!

Here's a few highlights from the show.  The biggest one is the reaction I got from Scott C. Brown, the actor who played Flynn the Fine on The Gamers: Dorkness Rising, when I gave him the painted Pile of Dead Bards:



There is something wonderful about getting such a strong reaction from such a simple gift.  The rest of the ZOE crew were also rather impressed with the piece, and I received much glowing praise.  It was both humbly and inspiring.

I ended up meeting with Howard Taylor, author and artist for Schlock Mercenary.  It's been one of my favorite webcomics for years, and Howard has been attending Gen Con for quite some time.  Over the past several years I've gone by to pick up his latest print collection, and to get a sketch in the back.  This year I asked to be drawn in the Schlock-verse.



I was asked how I wanted him to approach the subject of my hairline, and I replied that he should be as generous or harsh as he sees fit.  While I look much older in the pic I think he made up for it by giving me a better weight profile:



There was so much to do at Gen Con that this year's priority was on friends.  As a result I didn't really get any gaming in, except for a bit of a life-sized version of Elk Fest. 



It was a fun shuffle-board romp.  The idea was to use the discs to make a path for your elk to cross, but you could also use them to knock your opponents disk (and their elk) out of place.  I didn't do very well, and my Elk got splooshed:



I had a lot of fun for the short time that I was there, and I've already started looking forward to next year!

Thursday, August 15, 2013

The Gamers: Hands of Fate (Review!)

So being a backer to the latest Gamers movie means I got a chance to see the film a day early!  Woot!  Short version:  The movie is great.  Go watch it.  It's free for a couple of weeks!  Go here: http://watchthegamers.com/

If you're having trouble with the above link try it on Vimeo



Ok extended review time.  After watching this movie I've found myself invested on two different levels. There's the level of the plot itself, which is fun and whimsy, and then there's the subplot of women in gaming, which has become a larger issue in the gaming community.

If you liked The Gamers: Dorkness Rising then you're going to love The Gamers: Hands of Fate.  Matt Vancil weaves another wonderful plot involving the world of gamers and their struggles.  This time around the focus is on the realm of Collectible Card Game (CCG) players, and the fictional game of Romance of the 9 Empires.  The movie makes use of some scenes in green-screen to help create a representation of the fictional world of Countermay, which is the setting of R9E.  Rather than use the world of Countermay for gags and jokes it actually gives the fictional characters their own subplot.  It delivers exposition in the form of a small vignette that gives the audience a deeper connection to the setting of the game, and helps them to understand the level of passion the players for R9E feel.


Half of the movie occurs at Gen Con, the best four days in gaming!  Most of these scenes were filmed at Gen Con 2012, and for me it was quite a rush to see a place that I am quite familiar with as I have been attending Gen Con since it came to Indianapolis in 2003.  A film about gamers that goes to the biggest convention for gamers, and uses the environment to its advantage?  Brilliant!  It really blends the background into the movie seamlessly.  Steven Wolbrecht's music helps to add a layer of emotion to the plot and subplots as they unfold around the characters.  Overall it doesn't dominate, but you would notice if it was missing; which to me is the sign of a great score.

The acting was beautiful.  Each of the actors did an amazing job bringing their characters to life, and you can see the story/struggle being told in their expressions and body language just as much as the dialog and setting.  To my personal delight there were several crossovers and allusions to other productions from Zombie Orpheus Entertainment, including a couple of very hardcore cosplayers speaking in Orcish!  There is so much fun in this movie that it's another must-see for all gamers!

The main plot of the movie could best be described as: Cas (Brian Lewis) attempting to earn the attention of Natalie (Trin Miller) who has zero interest in just another gamer guy.  This might seem like a classic love story at first glance, but the reality is much different.  Cas seems to be completely unaware of the conflict that Natalie faces as a gamer.  Through the events in the movie he gains an understanding of a different group of gamers as well as being a vehicle for showcasing the conflicts that all female gamers face.  The dialog is very natural, but a bit harsh at points.  Matt Vancil and Nathan Rice chose to tackle the issue of women in gaming head on rather than tiptoe around it, and the entirety of the film is stronger because of it.  There may be some parts that are uncomfortable to watch, but it shines a light into a darker area of the gaming culture that needs to be looked at.  There is a lot to take away from this film, and it is definitely worth your time to watch whether you are a gamer or know gamers.

There's a lot more I'd like to address, but I'd like to wait a few weeks before doing a more in-depth look in order to give others time to explore it and discover what lies within.  I head out for Gen Con soon, and my next post will have more pics from me onsite.